Bitmap Font Generator Windows

  

Posted: 17 Mar 2015 at 00:08 by Codehead

  1. Bitmap Font Generator Windows 10
  2. Online Bitmap Font Generator
  3. Bitmap Font Maker
  4. Bitmap Font Tool
  5. Create Bitmap Fonts

Is a Font Bitmap Generator for games or app. Fully procedural, based on shader in glsl and 2d sdf. You can generate: Font bitmap based on ttf or otf font files / systems, Write your own shaders (in glsl) for tuning and rendering like you want. A Bitmap-Font is like a font file but contains bitmaps (preferably in various sizes) for each character. He needs a font to be rendered to a texture, so the result won't be a bitmap-font but an image. $ endgroup $ – bummzack Aug 14 '10 at 8:02. The fonts must be bitmap (raster) fonts that will be used in the command-line cmd.exe text window of Windows XP and 8 (like 'Terminal' font). I think they must have.FON extension. The first font must have 1x1 pixels size and two characters: one with the only pixel on, and another one with the only pixel off. Bitmap Font Generator by AngelCode (Windows only) Hiero by CokeAndCode; Update (2011/06): Glyph Designer. The tool from AngelCode has more options, but is only available in Windows. When you use it, export the font data in XML format, and the texture as a png with white characters on a transparent background (32 bit). When you register the bitmap font like this, you can use it just like any other font. Just set the “font”-property of a textfield to the name of the font (if you are unsure, find the “face”-attribute in the “.fnt”-file, or examine the NSString-object that is returned by the registerBitmapFontFromFile: -method).


Bitmap Font Generator Windows 10

One of the big problems OpenGL runs into after you’ve got your first few polygons flying around the screen is the lack of a standard method for generating text within the API.

A few techniques have evolved to tackle the problem:

Pre-generated string textures

The simplest and fastest method, a texture is pre-built for each piece of text that needs to be displayed. This is quick to render at run time, but isn’t very flexible or efficient.

Polygon glyphs created from outline font definitions

This method produces high quality, scalable text, but this is also the slowest approach due to the overhead of generating and rendering the glyph polygons.

WGL and GLUT extensions

These extensions do a great job of text rendering. However, these libraries are not universally available on all systems and I have a bad habit of trying to be portable and platform independent.

Bitmapped fonts

Bitmap fonts are fast, flexible and platform independent. However, there are some limitations: Quality suffers when scaling up the texture and the number of possible characters in a font bitmap is limited. Extended or Unicode character sets with accents or non-latin symbols are not well supported.

A bitmapped font is simply an atlas texture containing a collection of glyphs and symbols. (Note: the purple lines are a visual aid, they do not appear on the actual texture.)

The grid layout means that the calculation required to select any given character is quick and simple.

The area containing the selected characters can then be mapped onto a series of polygons to create dynamic strings of text.

Adding width information to the glyphs allows the textured quads to be overlapped to create better looking text with variable character widths.

Bitmap Font Generator Windows

There are quite a few bitmap font generators around, but I couldn’t find one that provided all the features I wanted. So I wrote my own.

Codehead’s Bitmap Font Generator (CBFG) is now at version 1.45 and supports the following features:

  • DIB rendering of font gives best font output, regardless of users screen settings
  • Global or per character position and width adjustment
  • Texture Sizes from 16×16 up to 4096×4096
  • Zoom up to 400% for accurate tweaking of character positions
  • Anti-aliasing or ClearType (XP+) for smoother looking fonts
  • Control of font width
  • Font preview option
  • TGA export option
  • BMP output option
  • BFF output in 8, 24 and 32bit colour depths
  • C++ example source code for loading and rendering BFF files
  • Binary font data export
  • Font info dump option
  • User configurable colours and startup parameters

Many people have made useful suggestions that have been implemented in CBFG, and the tool has been used on the following projects:

  • Floating Sandbox A 2D Physics Simulator developed by Gabriele Giuseppini.
  • Beginning Android Games An APress book by Robert Green and Mario Zechner
  • SkaPong by Einar
  • SF2DBmpFont a font loader for 3DS homebrew by Flarn2006
  • ByVac’s [BV4629] Touchscreen LCD

Online Bitmap Font Generator

Online bitmap font generator

Downloads

CBFG Packages

Windows Installer Package

Files only zip

Source Code

CBFG has been open sourced under the BSD licence. You can get v1.45 on GitHub

BFF Loading Code

C/C++ - included in zip/installer.

Android by Codehead

O’Caml by Einar (local mirror)

SF2DBmpFont a font loader for SF2DLib by Flarn2006

The Future

CBFG hasn’t been in active development for a few years now, but there are still a few features I always wanted to add:

ToDo List

  • State save option
  • Merge/Extract font image

Wish List

  • Export in other font generator formats
  • Edit font image
  • Unicode support

Known Issues

Cleartype system setting can override antialias settings in application.

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Integrated workflow

Use BitFonter with FontLab VI, TransType, FontLab Pad

Bitmap Font Maker

BitFonter isn’t limited to black-and-white! With the Photofont intermediate format and the new Color OpenType font format extensions, you can create full-color fonts with transparency, and use them on the web and in print! Imagine computer letters with true calligraphic expression, visible brush strokes and paper structure — a new dimension in the field of typography.

To create Color OpenType fonts, export the font as Photofont PHF, then open the PHF file in TransType or FontLab VI, and export a Color OpenType font in the SVG, sbix or CBDT flavor. Finally, use the Color OpenType font in Adobe CC apps, web browsers or in our free FontLab Pad app!

Bitmap Font Tool

You can also export a color bitmap font into a monochrome Outline Pixelfont: BitFonter will halftone your pixels using vector squares, circles, lines or luminance-based shapes, and export outline-based VFB font that you can open in FontLab VI, Fontographer or TypeTool to produce a final monochrome OpenType font that approximates your bitmap design with scalable outlines. To achieve this, turn on Tools > Options > Outline Font Editor, turn on Export outline font into VFB file, and choose Font > Export > Outline Font or Outline Pixelfont.

Create Bitmap Fonts

To learn more about color font formats and to see how to use BitFonter together with Photoshop, FontLab VI, TransType and FontLab Pad, watch our tutorial video!